Consumables

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Consumables are type of items that, next to Tools each hunter carries in order to help them on their mission. Each hunter can by default carry up to 3 consumables. This can be increased to 4 with Packmule trait.

Consumables

Consumables table
Tool Cost Bloodline Level Description Additionnal stats
Antidote Shot.png Antidote Shot 25 33 A shot which immediately cures all poison effects and makes you invulnerable to them for 60 seconds. Melee 18 Heavy Melee 24
Big Dynamite Bundle.png Big Dynamite Bundle 110 76 A bundle of many dynamite sticks. When something really needs to be blown up... Range 10 Damage 100++
Melee 18 Heavy Melee 24
100px Chaos Bomb 15 89 Set of firecrackers that can be used dto temporarily distract nearby enemies. Duration lasts for about half a minute. Range 15 Melee 18
Heavy Melee 24
Concertina Bomb.png Concertina Bomb 15 30 Spring-loaded razorwire coil that unfolds violently when thrown. Shreds and entangles anything that tries to move through. Causes RENDING damage. Range 10 Damage 46
Melee 26 Heavy Melee 42
Dynamite Bundle.png Dynamite Bundle 80 43 A bundle of several dynamite sticks. Why only bring one? Range 15 Damage 100++
Melee 18 Heavy Melee 24
Dynamite Stick.png Dynamite Stick 20 8 A dynamite stick that detonates with a massive blast after four seconds. Range 15 Damage 100+
Melee 18 Heavy Melee 24
Fire Bomb.png Fire Bomb 12 2 Flammable liquid in a glass container that bursts on impact. Spreads burning liquid over a large area. Range 15 Damage 30
Melee 18 Heavy Melee 24
Flash Bomb.png Flash Bomb 15 23 Home made, mercury based, blinding light bomb. Capable of disorienting several targets at once. Range 15 Melee 18
Heavy Melee 24
Frag Bomb.png Frag Bomb 50 29 Frag Bombs send lethal shrapel over a large area, lacerating nearby enemies. Range 15 Damage 70
Melee 18 Heavy Melee 24
Hellfire Bomb.png Hellfire Bomb 25 18 Flammable liquid in a glass container that vursts on impact and creates an explosion. Range 15 Damage 60
Melee 18 Heavy Melee 24
Hive Bomb.png Hive Bomb 50 73 Poisonous wasps emerge from this bomb to terrorize anyone who's unfortunate to be in the area. However this bomb has no effect on monster. Range 10 Damage 66
Melee 18 Heavy Melee 24
Liquid Fire Bomb.png Liquid Fire Bomb 25 56 Flammable liquid in a glass container. Burns on the surface of water. Internal steel balls cause it to burst on impact. Range 15 Damage 30
Melee 18 Heavy Melee 24
Poison Bomb.png Poison Bomb 25 39 On detonation emits a deadly cloud which persists for a short duration. Anything caught in or that passes through the cloud will be poisoned. Range 15 Damage 40
Melee 18 Heavy Melee 24
Stamina Shot.png Stamina Shot 25 19 A shot which immediately restores all stamina and stops it depleting further for 60 seconds. Melee 18 Heavy Melee 24
Sticky Bomb.png Sticky Bomb 40 57 Dynamite charge in a sticky frame that can be attached to objects and enemies. With 8 seconds, it' fuse time is double of the Dynamite Stick.(sic) Range 15 Damage 100+
Melee 18 Heavy Melee 24
Vitality Shot.png Vitality Shot 75 15 A shot which immediately restores all health. Melee 18 Heavy Melee 24
Waxed Dynamite Stick.png Waxed Dynamite Stick 30 52 A Dynamite Stick with a modified powder fuse that enables detonation under water. Range 15 Damage 100+
Melee 18 Heavy Melee 24
Weak Vitality Shot.png Weak Vitality Shot 15 1 A shot which immediately restores 50 health. Melee 18 Heavy Melee 24