Consumables

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Consumables are type of items that, next to Tools each hunter carries in order to help them on their mission. Each hunter can by default carry up to 3 consumables. This can be increased to 4 with Packmule trait. Consumables cannot be resupplied at ammo crates but looting dead hunters might replenish a consumable.

Consumables

Consumables table
Tool Category Cost Unlock Condition Description Additionnal stats
Ammo Box.png Ammo Box Restock 65 Reach Rank 80 This small portable ammo box refills half of your weapon's extra ammunition, including special ammunition types. Melee 13 Heavy Melee 27
Antidote Shot.png Antidote Shot Poison 25 Use any 'Poison' Item 15 times A shot which immediately cures all poison effects and makes you invulnerable to them for 60 minutes, the full length of a match. Effect Duration 3600s
Melee 13 Heavy Melee 27
Big Dynamite Bundle.png Big Dynamite Bundle Explosives 110 Earn 1000XP with any 'Explosives' Item A bundle of many dynamite sticks for when something really needs to be blown up. Damage 3000 Effect Radius 10m
Effective Range 10m
Melee 13 Heavy Melee 27
Chaos Bomb.png Chaos Bomb Deception 15 Use any 'Deception' Item 25 times Set of firecrackers that can be used to temporarily distract nearby enemies. Duration of about 30seconds. Effective Range 15m
Melee 13 Heavy Melee 27
Choke Bomb.png Choke Bomb Choke Bomb 25 Reach Rank 11 The Choke Bomb exudes a gas that extinguishes any flames within its radius while active-as well as preventing new fires from being lit-and induces heavy coughing. Effect Radius 5m Effective Range 20m
Effect Duration 30s
Melee 13 Heavy Melee 27
Concertina Bomb.png Concertina Bomb Tactical Gadgets 48 Use any 'Tactical Gadgets' Item 15 times Spring-loaded razorwire coil that unfolds violently when thrown. Shreds and entangles anything that tries to move through. Causes RENDING damage. Damage 200 Effect Radius 2m
Effective Range 10m
Melee 52 Heavy Melee 112
Dynamite Bundle.png Dynamite Bundle Explosives 75 Earn 500XP with any 'Explosives' Item A bundle of several dynamite sticks. Why only bring one? Damage 1500 Effect Radius 9m
Effective Range 15m
Melee 13 Heavy Melee 27
Dynamite Stick.png Dynamite Stick Explosives 27 Reach Rank 8 A dynamite stick that detonates with a massive blast after four seconds. Damage 500 Effect Radius 8m
Effective Range 20m
Melee 13 Heavy Melee 27
Fire Bomb.png Fire Bomb Fire 18 Reach Rank 1 Flammable liquid in a glass container that bursts on impact. Spreads burning liquid over a large area. Damage 20 Effect Radius 2m
Effective Range 20m
Melee 13 Heavy Melee 27
Flash Bomb.png Flash Bomb Tactical Gadgets 47 Use any 'Tactical Gadgets' Item 15 times Home made, mercury based, blinding light bomb. Capable of disorienting several targets at once. Range 15
Effect Radius 8m Effective Range 20m
Melee 13 Heavy Melee 27
Frag Bomb.png Frag Bomb Explosives 70 Earn 500XP with any 'Explosives' Item Frag Bombs send lethal shrapnel over a large area, lacerating nearby enemies. Unlike dynamite however, the blast is not strong enough to destroy doors or concertina wire. Damage 200 Effect Radius 10m
Effective Range 20m
Melee 13 Heavy Melee 27
Hellfire Bomb.png Hellfire Bomb Fire 70 Use any 'Fire' Item 25 times Flammable liquid in a glass container that bursts on impact and creates a massive fireball. Damage 100 Effect Radius 6m
Effective Range 20m
Melee 13 Heavy Melee 27
Hive Bomb.png Hive Bomb Poison 40 Use any 'Poison' Item 25 times Poisonous wasps emerge from this bomb to terrorize anyone unfortunate enough to be in the area. However it has no effect on monsters. Damage per Tick 4 Effect Duration 30s
Effective Range 10m
Melee 13 Heavy Melee 27
Liquid Fire Bomb.png Liquid Fire Bomb Fire 23 Use any 'Fire' Item 5 times Flammable liquid in a glass container. Burns on the surface of water. Internal steel balls cause it to burst on impact. Damage 20 Effect Radius 2m
Effective Range 20m
Melee 13 Heavy Melee 27
Poison Bomb.png Poison Bomb Poison 25 Reach Rank 48 On detonation emits a persistent, deadly cloud. Anything caught in or that passes through the cloud will be poisoned. Damage per Tick 13 Effect Radius 8m
Effective Range 20m Effect Duration 300s
Melee 13 Heavy Melee 27
Stamina Shot.png Stamina Shot Healing Shots 40 Use any 'Healing Shot' item 15 times A shot which immediately restores all stamina and stops further depleting for 10 minutes. Effect Duration 600s
Melee 13 Heavy Melee 27
Sticky Bomb.png Sticky Bomb Explosives 30 Earn 250XP with any 'Explosives' Item Dynamite charge in a sticky frame that can be attached to objects and enemies. Its eight-second fuse doubles the detonation time of a dynamite stick. Damage 1000 Effect Radius 6m
Effective Range 15m
Melee 13 Heavy Melee 27
Vitality Shot.png Vitality Shot Healing Shots 75 Use any 'Healing Shot' item 10 times A shot which immediately restores all health. Melee 13 Heavy Melee 27
Waxed Dynamite Stick.png Waxed Dynamite Stick Explosives 33 Earn 250XP with any 'Explosives' Item A Dynamite Stick with a modified powder fuse that enables detonation under water. Damage 500 Effect Radius 8m
Effective Range 20m
Melee 13 Heavy Melee 27
Weak Antidote Shot.png Weak Antidote Shot Poison 10 Use any 'Healing Shot' item 5 times A shot which immediately curs all poison effects and makes you invulnerable to them for 6 minutes. Effect Duration 360s
Melee 13 Heavy Melee 27
Weak Stamina Shot.png Weak Stamina Shot Healing Shots 10 Use any 'Healing Shot' item 5 times A shot which immediately restores all stmina and stops deplenting further for one minute. Effect Duration 60s
Melee 13 Heavy Melee 27
Weak Vitality Shot.png Weak Vitality Shot Healing Shots 25 Reach Rank 1 A shot which immediately restores 75 health. Melee 13 Heavy Melee 27