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Consumables are type of items that, next to Tools each hunter carries in order to help them on their mission. Each hunter can by default carry up to 4 consumables.

Consumables

Consumables table
Tool Category Cost Unlock Condition Description Additional stats
Ammo Box Ammo Box Restock $65 Reach Rank 1 This small portable Ammo Box partially refills your weapons' extra ammunition, including special ammunition types. Melee 31 Heavy Melee 90
Big Dynamite Bundle Big Dynamite Bundle Explosives $110 Reach Rank 58 A bundle of many dynamite sticks. When something really needs to be blown up. Damage 3000 Effect Radius 11m
Throw Range 15m Fuse Timer 4s
Melee 13 Heavy Melee 27
Chokebeetletn Choke Beetle Stalker Beetle $22 Reach Rank 46 Choke Beetles are bred to hunt and track prey, giving Hunters a view from above. They have evolved to explode into a cloud of suffocating gas, which they themselves are immune to. Damage 1 Effect Radius 3m
Throw Range 15m Control Range 150m
Melee 13 Heavy Melee 27
Firebeetlethumb Fire Beetle Stalker Beetle $57 Reach Rank 46 Fire Beetles are bred to find and track pey, giving hunters a view from above. Upon death or command, they will burst into flames that burn everything they touch. Damage 19 Effect Radius 2m
Throw Range 15m Control Range 150m
Melee 13 Heavy Melee 27
Hunt111stalker Stalker Beetle Stalker Beetle $45 Reach Rank 27 Stalker Beetles are bred to hunt and track prey, giving hunters a view from above. As a last resort, they can sacrifice themselves to cause a small explosion hampering anything caught in the radius. Damage 25 Effect Radius 5m
Throw Range 15m Control Range 150m
Melee 13 Heavy Melee 27
Chaos Bomb Chaos Bomb Deception $15 Reach Rank 31 Set of firecrackers that can be used to temporarily distract nearby enemies. Duration of about 30 seconds. Throw Range 22m Fuse Timer 8s
Melee 13 Heavy Melee 27
Concertina Bomb Concertina Bomb Tactical Gadgets $48 Reach Rank 37 Spring-loaded razorwire coil that unfolds violently when thrown. Shreds and entangles anything that tries to move through. Damage 158
Effect Radius 7m 15m
Melee 52 Heavy Melee 112
Dynamite Bundle Dynamite Bundle Explosives $75 Reach Rank 15 A bundle of several dynamite sticks. Why only bring one? Damage 1500 Effect Radius 10m
Throw Range 22m Fuse Timer 4s
Melee 13 Heavy Melee 27
Dynamite Stick Dynamite Stick Explosives $18 Reach Rank 1 A dynamite stick that detonates with a massive blast after four seconds. Damage 750 Effect Radius 8m
Throw Range 22m Fuse Timer 4s
Melee 13 Heavy Melee 27
Fire Bomb Fire Bomb Fire $30 Reach Rank 1 Flammable liquid in a glass container that bursts on impact. Spreads burning liquid over a large area. Effect Duration 120s
Effect Radius 3m Throw Range 22m
Melee 13 Heavy Melee 27
Flash Bomb Flash Bomb Tactical Gadgets $25 Reach Rank 50 Light bomb that requires a short priming for its mercury based chemical reaction. The explosion is capable of blinding all in close proximity, even if their eyes are shielded or averted. Needs a short time to be prepared. Damage 1
Effect Radius 8m Throw Range 22m
Melee 13 Heavy Melee 27
Frag Bomb Frag Bomb Explosives $103 Reach Rank 41 Frag bombs send lethal shrapnel over a large area, lacerating nearby enemies. unlike dynamite however, the blast is not strong enough to destroy doors or concertina wire. Damage 250 Effect Radius 11m
Throw Range 22m Fuse Timer 4s
Melee 13 Heavy Melee 27
Hellfire Bomb Hellfire Bomb Fire $70 Reach Rank 43 Flammable liquid in a glass container that bursts on impact and creates a massive fireball. Damage 26
Throw Range 22m Effect Radius 6m
Melee 13 Heavy Melee 27
Hive Bomb Hive Bomb Poison $40 Reach Rank 48 Poisonous wasps emerge from this bomb to terrorize anyone unfortunate enough to be in the area. However it has no effect on monsters. Damage per Tick 4
Throw Range 22m Effect Duration 30s
Melee 13 Heavy Melee 27
Liquid Fire Bomb Liquid Fire Bomb Fire $35 Reach Rank 43 Flammable liquid in a glass container. Burns on the surface of water. Internal steel balls cause it to burst on impact. Damage 11
Throw Range 22m Effect Radius 3m
Melee 13 Heavy Melee 27
Medicalpacktn Medical Pack First Aid Kit $35 Reach Rank 1 A portable medical kit that heals 100 health. Deployable in active health emergencies. Melee 13 Heavy Melee 31
Poison Bomb Poison Bomb Poison $25 Reach Rank 39 On detonation emits a persistant, deadly cloud. Anything caught in or that passes through the cloud will be poisoned. Damage per Tick 6 Effect Radius 3m
Throw Range 22m Effect Duration 510s
Melee 13 Heavy Melee 27
Toolboxtn Tool Box Restock $70 Reach Rank 55 A portable toolkit that refills some dwindling supplies in a tight spot. Melee 31 Heavy Melee 90
Sticky Bomb Sticky Bomb Explosives $64 Reach Rank 1 Dynamite charge in a sticky frame that can be attached to objects and enemies. Its eight-second fuse doubles the detonation time of a dynamite stick. Damage 800 Effect Radius 22m
Throw Range 22m Fuse Timer 8s
Melee 13 Heavy Melee 27
Waxed Dynamite Stick Waxed Dynamite Stick Explosives $24 Reach Rank 19 A dynamite stick with a modified powder fuse that enables detonation under water and in choke bomb clouds. Damage 750 Effect Radius 8m
Throw Range 22m Fuse Timer 4s
Melee 13 Heavy Melee 27
Antidote Shot Antidote Shot Poison $55 Reach Rank 21 Instantly cures and prevents all poison effects. Physical damage associated with poison attacks still applies. Effect Duration 500s
Melee 13 Heavy Melee 27
Regeneration Shot Regeneration Shot Healing Shots $105 Reach Rank 13 A shot that continuously restores health until fully healed. Effect Duration 600s
Melee 13 Heavy Melee 27
Stamina Shot Stamina Shot Healing Shots $100 Reach Rank 10 A shot which immediately restores all stamina and stops further depletion for 10 minutes. Effect Duration 600s
Melee 13 Heavy Melee 27
Vitality Shot Vitality Shot Healing Shots $85 Reach Rank 7 A shot which immediately restores all health. Melee 13 Heavy Melee 27
Weak Antidote Shot Antidote Shot (Weak) Poison $30 Reach Rank 1 Instantly cures and prevents all poison effects. Physical damage associated with poison attacks still applies. Effect Duration 300s
Melee 13 Heavy Melee 27
Weak Regeneration Shot Regeneration Shot (Weak) Healing Shots $40 Reach Rank 1 A shot that continually restores health over a short duration. Effect Duration 300s
Melee 13 Heavy Melee 27
Weak Stamina Shot Stamina Shot (Weak) Healing Shots $60 Reach Rank 1 A shot which immediately restores all stamina and stops further depletion for 5 minutes. Effect Duration 300s
Melee 13 Heavy Melee 27
Weak Vitality Shot Vitality Shot (Weak) Healing Shots $20 Reach Rank 1 A shot which immediately restores 75 health. Melee 13 Heavy Melee 27

Event Consumables

Consumables table
Tool Category Cost Unlock Condition Description Additional stats
Wormseed Shot Wormseed Shot Boost Consumable 10 Blood bonds Available during an Event The Wormseed Shot is a vile concoction that intensifies one's affinity with the spirit world. When taken, it increases your and your partners' Event Points from that mission by 25%. Multiple can be equipped and the effect stacks. Melee 13 Heavy Melee 31
Iron Reliquary Iron Reliquary Boost Consumable 199 Blood bonds Available during an Event Though they house the most sacred of Hunter's relics, these Reliquaries have been corrupted - perhaps even cursed. Use an Iron Reliquary, and your (and any teammate's) Event Points will soar (+20%). But alas, you will not be able to touch the Reliquary's contents, and the artefact inside will, instead, be automatically gifted to one randomly chosen player in your match. Melee 31 Heavy Melee 67
Silver Reliquary Silver Reliquary Boost Consumable 349 Blood bonds Available during an Event Though they house the most sacred of Hunter's relics, these Reliquaries have been corrupted - perhaps even cursed. Use an Iron Reliquary, and your (and any teammate's) Event Points will soar (+50%). But alas, you will not be able to touch the Reliquary's contents, and the artefact inside will, instead, be automatically gifted to three randomly chosen player in your match. Melee 31 Heavy Melee 67
Ivory Reliquary Ivory Reliquary Boost Consumable 999 Blood bonds Available during an Event Though they house the most sacred of Hunter's relics, these Reliquaries have been corrupted - perhaps even cursed. Use an Iron Reliquary, and your (and any teammate's) Event Points will soar (+100%). But alas, you will not be able to touch the Reliquary's contents, and the artefact inside will, instead, be automatically gifted to every player in your match. Melee 31 Heavy Melee 67
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