Spring-loaded razorwire coil that unfolds violently when thrown. Shreds and entangles anything that tries to move through.
Information[ | ]
Explodes in 0.5s after hitting terrain or an enemy.
Individual wires on the concertina can be destroyed with long, FMJ and Nitro bullets.
Wire can be quickly destroyed with dynamite explosions, but not Frag Bomb explosions.
Wires cannot be destroyed with blunt or stab attacks (such as dusters, fists, butt stocks, and bayonets).
Slashing attacks vary in effectiveness at cutting concertina wire, with knife slashing being weak and axe slashing being strong.
Pitcher - Increased throwing range for all items using the aim helper.
Strategy[ | ]
The Concertina Bomb can be used defensively to block enemy hunters and monsters from getting to an objective. It is a more effective barrier than fire or poison bombs unless the enemy has dynamite to remove it.
It can also be used aggressively, as it explodes fairly fast; however, its throwing range is very limited without Pitcher.
Concertina Bombs are effective at denying enemy hunters from reviving a downed ally. It takes a long time to remove wire without dynamite, and wire can be accidentally touched which always causes bleed, leaving the reviver vulnerable.
Concertina Bombs are ineffective at killing bosses and meatheads.
Gallery[ | ]
Holding bomb
Concertina bomb sprung
Using concertina to block the Butcher in tight space
Light bomb that requires a short priming for its mercury based chemical reaction. The explosion is capable of blinding all in close proximity, even if their eyes are shielded or averted. Needs a short time to be prepared.
Information[ | ]
The maximum duration of a flash is 5 seconds.
The duration of the flash is not reduced by looking away.
Past 10m, the flash duration instantly drops from 5 seconds to less than 1 second, rather than being gradually reduced by distance.
Takes 1 second to throw.
Pitcher - Increased throwing range for all items using the aim helper.