Game Modes

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Game modes.png

There are currently 3 game modes in Hunt: Showdown - Bounty Hunt, Quickplay and the Training Mode

In QuickPlay and Bounty Hunt can be upto 12 players in a mission. In the training mode only you are in the mission (with the other AI).

Bounty Hunt[edit | edit source]

Bounty hunt.png

In this mode players recruit hunters and gear them up to take on contracts. Each contract can target one or two boss monsters, which can be found on one of the maps. To find the monster they must either stumble upon them or narrow down their location by investigating clues. After finding them they must be killed and banished, which allows hunters to pick up their bounty, that can be delivered to contract givers in exchange for money and experience.

In game description[edit | edit source]

  • Fight as solo, in duo or in trios.
  • Recruit and equip your hunters.
  • Find three Clues to locate the target(s).
  • Kill the target(s) and extract the Bounty.
  • Play safe or risk everything.
  • It can be queue against duos or trios (no solo only mode possible).
  • If in a trio you can only queue against trios.
  • As a solo or a duo you can choose to queue against duos or trios.
  • Looting a dead hunter while carrying any Bounty restores one second of Dark Sight Boost (does not exceed 5 seconds)

Bounty in Bounty Hunt[edit | edit source]

The bounty is the objective the players are trying to extract from the mission. When the boss is being banished at the end of the process the boss releases two bounty tokens.

Quickplay[edit | edit source]


In this mode free hunter is provided to each player. Player can choose look of the hunter (withing the tiers available to his bloodline level) and weapon type (pistol, shotgun, melee, random), which will be randomly chosen from a pool of low grade variants.

The hunters are damned, and must be saved by acquiring Wellspring before the time runs out. To find it they must activate Rifts or earn it from a body of another hunter that got it first. Only one hunter can survive, provided he possesses the Wellspring when the time runs out or all other hunters perishes. Surviving hunter may then by recruited for free with all earned items and traits.

In game description[edit | edit source]

  • Solo only, get a free Hunter.
  • Your Hunter is a damned soul.
  • Scavenge for better weapons.
  • Find four Rifts to activate the Wellspring.
  • Each time to close a rift, you will be awarded a randomly selected trait.
  • Absorb its energy to save your soul.
  • If you kill another hunter while you have Wellspring actived on you, you jump ahead by 25 points.
  • If you kill the player with Wellspring you get the new Wellspring.
  • If the Wellspring dies to AI or trades with someone else the wellspring is on his dead body and has to be picked up manually like a bounty.
  • Only one hunter can survive, provided he possesses the Wellspring when the time runs out or all other hunters perishes.
  • The winner will keep the hunter and all his weapons, equipment, traits and upgrade points (but all weapons and equipment are marked as contraband and cannot be sold for money).
  • If you die, you can still spectate the match and switch freely between all remaining players - and learn from them.
  • Hunters acquired through Quickplay can be recruited from a special tab on the recruitment page for game mode Bounty Hunt.
  • When the four slots of won soul survivers hunters is full but you win another one the older (furthest left one) gets deleted and the new one gets added

Gallery[edit | edit source]

Training[edit | edit source]

The Training mode allows the player to spawn on an offline mission with PvE only. It can be always replayed, the rewards on the other hand are applied only once. In the training mode you can only travel between 6 compounds. Cyprus Huts, Davant Ranch, The Slaughterhouse, Healing Waters Church and Lockbay Docks. There are three difficulties available.

Basic[edit | edit source]

Tutorial Basic.png

- Simple unarmed enemies only, in fewer numbers
- More ammunition supplies and health stations
- A contract target (Spider) with 25% health
- Lootable alternate weapons near the target's lair

Reward[edit | edit source]

100 Blood Bonds

Advanced[edit | edit source]

Tutorial Advanced.png

- More armed basic enemies
- A few advanced enemies
- A target (Spider) with 50% health
- Lootable alternate weapons near the target's lair

Reward[edit | edit source]

250 Blood Bonds

Professional[edit | edit source]

Tutorial Professional.png

- All enemies, basic and advanced, in normal numbers
- A regular amount of ammunition supply and health stations
- A target (Spider) with 100% health
- No weapons to loot near the Target's lair

Reward[edit | edit source]

500 Blood Bonds

Trivia[edit | edit source]

  • Quickplay was first introduced on test server on 5.12.2018 with test patch 4.0
  • Training got added with Update 1.2

Trial[edit | edit source]

Trials allow players to explore the maps without AI on them and complete challenges in the compounds.
In every trial you can earn three stars with which you can unlock different Rewards There are three different trials:

Parkour Trials[edit | edit source]

In parkour trials you need to collect checkpoints in a timeframe. On the way you need to survive attacks from AI.

  • "Flat-Out for Flatboats" - Lockbay Docks - Flare pistol
  • "Riding the Line" - Devant Ranch - Crossbow.
  • "A Cursory Investigation" - Pitching Crematorium - Duster
  • "Nightly Apparation" - Port Reeker - Winfield M1873C

Sniper Trials[edit | edit source]

You spawn in an elevated place and need to kill your targets, mostly with headshots, within a specific time.

  • "Fool's Honor" - Cyprus Hut's - Lebel 1886 Marksman
  • "For Whoom the Bell Tolls" - Healing-Waters Church - Mosin-Nagant M1891
  • "Cut Firwoord" - Reynard Mill & Lumber -Mosin-Nagant M1891

Wave Trials[edit | edit source]

In the Wave trial you need to Kill a specific AI and banish them while waves of other AI attacks you. You need complete it within a timeframe.

  • "A Corpse for a Corpse" - Slaughterhouse - Winfield M1873C
  • "Fall Where They May" - Catfish Grove - Mosin-Nagant M1891 Avtomat
  • "A Futile Undertaking" - Stillwater Bend - Nagant M1895 Officer Carbine
  • "Can't Rob Empty Graves" - Blanchett Graves
  • "Big Game Connoisseur" - Darrow Livestock - Nitro Express Rifles
  • "Hive Brood" - Alice Farm - Crossbow
  • "Fisherman's Tale" - Scupper Lake
  • "Fire in the Bones" - The Chapel of Madonna Noire