Maps[edit | edit source]
Times of day[edit | edit source]
Currently there are 4 times of day available in the game: foggy day, night, day and blazing afternoon. Blazing afternoon and night are available on Lawson delta and foggy day, night and day are available on Stillwater Bayou.
Map elements[edit | edit source]
Compounds[edit | edit source]
Compounds are groups of buildings. Each compound has it's name, after which an area is named. Inside each compound clues can be found that allows hunters to pinpoint location of the monster's lair. Those lairs are also located within one of the compounds. Within each compound supplies such as ammunition, medkits, traps etc can be found.
Resupply points[edit | edit source]
Resupply points are spots on map where large amount of amunition boxes and medkits are located. On each map 4 to 5 resupply points are available from a pool of over 50 possible locations. They are marked on map by wagon icon.
Extraction points[edit | edit source]
Extraction is a place on the map where hunters can leave the area alive. Each time 3 extraction points spawn randomly from a pool of possible locations. Depending on the location either carriage or steam boat is used to transport hunters out of the map.
Map objects[edit | edit source]
Map objects are entities on map that can be interacted with: doors, lamps, ammunition boxes, explosive barrels etc.
Clues[edit | edit source]
Clue is an anomaly found in the area where the beast resides. It resembles a pile of ash on the ground that smell of burnt flesh and sulfur. Hunters are able to track clues from distance with the use of dark vision. When found, they can 'open' it to relive the events that left an imprint on reality, and by doing so to narrow down the location of beast's lair. At least one clue is located in each compound on the map, but the exact location within the compound is randomly picked from the set of possible locations. In certain compounds two clues will spawn at the same time.