Maps

From Hunt: Showdown Wiki
Jump to: navigation, search
This article is a stub. You can help Hunt: Showdown Wiki by expanding it.
Map of Stillwater Bayou
Map of Lawson Delta

There are currently two maps in Hunt: Showdown - Stillwater Bayou and Lawson Delta. The second one is in beta version and is still being developed.

Maps[edit | edit source]

Times of day[edit | edit source]

Currently there are 4 times of day available in the game: foggy day, night, day and blazing afternoon.

Map elements[edit | edit source]

Spawn point[edit | edit source]

Spawn selection during matchmaking

The players/teams spawn randomly into a match at a spawn point randomly chosen from a pool of possible locations. Depending on matchmaking, you may choose between two spawn points before the round begins.

Extraction points[edit | edit source]

Main article: Extraction

Extraction is a place on the map where hunters can leave the area alive. Each time 3 extraction points spawn randomly from a pool of possible locations. Depending on the location either carriage or steam boat is used to transport hunters out of the map.

Compounds[edit | edit source]

Compounds are groups of buildings. Each compound has it's name, after which an area is named. Inside each compound clues can be found that allows hunters to pinpoint location of the monster's lair. Those lairs are also located within one of the compounds. Within each compound supplies such as ammunition, medkits, traps etc can be found.

Resupply points[edit | edit source]

Main article: Resupply Point

Resupply points are spots on map where large amount of amunition boxes and medkits are located. On each map 4 to 5 resupply points are available from a pool of over 50 possible locations. They are marked on map by wagon icon. thmb

Clues[edit | edit source]

An unclaimed clue
Main article: Clue

Clue is an anomaly found in the area where the beast resides. It resembles a pile of ash on the ground that smell of burnt flesh and sulfur. Hunters are able to track clues from distance with the use of dark vision. When found, they can 'open' it to relive the events that left an imprint on reality, and by doing so to narrow down the location of beast's lair. At least one clue is located in each compound on the map, but the exact location within the compound is randomly picked from the set of possible locations. In certain compounds two clues will spawn at the same time.

Map objects[edit | edit source]

Map objects are entities on map that can be interacted with: doors, lamps, ammunition boxes, explosive barrels etc.

Towers[edit | edit source]

Tower near C&A Lumber

Towers are shooting pulpits and scout towers located on both maps. Bottom of the towers are protected from most directions and contain ladder leading upstairs. Top floor has 2 small widows on the side with shutters, allowing hunter to break the line of sight, and also big window in the front. There is a box under each tower, on top of which medkits, ammunition, axe, hammer, bear traps and lanters can spawn.

Trivia[edit | edit source]

  • Prior to Update 4.1 lawson delta had only day time available. In said update night was also introduced
  • Update 5.0 introduced all times of day to all maps

See also[edit | edit source]