The workhorse rifle of the British Empire, the Martini-Henry IC1 is a single-shot breech-loading rifle that values simplicity and power.
Information[ | ]
The Martini is similar to the Sparks LRR. It trades 25% slower muzzle velocity and -6 base damage for a 1.5 second faster reload.
Gallery[ | ]
Holding the Martini-Henry
Hipfire aim with the Martini-Henry
Aim down sight with the Martini-Henry
Preparing the heavy melee with the Martini-Henry
Heavy melee attack
Light melee attack
Book of Weapons[ | ]
Landing
Mastery 1
Mastery 2
Martini-Henry IC1 Incendiary Ammo[ | ]
Martini-Henry IC1 Incendiary Ammo
Statistics
Cost
$35
Description[ | ]
This bullet contains a small phosphorous charge that ignites when fired and sets flammable targets alight. A visible tracer can give the shooter's position away.
This single-shot breech-loading rifle is furnished with a Marksman's scope that complements its competent range and power.
Information[ | ]
Steady Aim - Weapon sway gradually lessens when you're looking through the scope of a rifle.
Gallery[ | ]
Lowered
Prepared
Aim down sight
Book of Weapons[ | ]
Landing
Mastery
Martini-Henry IC1 Explosive Ammo[ | ]
Martini-Henry IC1 Explosive Ammo
Statistics
Cost
$50
Damage
138
Effective Range
309m
Muzzle Velocity
300m/s
Description[ | ]
This bullet contains a small charge that bursts on impact, scattering shrapnel over an area--the larger the bullet size, the greater the area. Reduced penetration, velocity, and damaqe, but a well-aimed shot can tear apart Grunts, Hives, and Hellhounds.
Book of Weapons[ | ]
Martini-Henry IC1 Ironside[ | ]
Martini-Henry IC1 Ironside
Statistics
Category
Large
Cost
$159
Capacity
5+1/15
Damage
143
Effective Range
334
Rate of Fire
18rpm
Cycle Time
1.8s
Vertical Recoil
12
Spread
42.5
Sway
77
Reload Speed
14.7s
Muzzle Velocity
400m/s
Melee Damage
27
Heavy Melee Damage
54
Ammunition
Name
Long
Icon
Packet
Melee Damage type
Melee
blunt
Heavy Melee
blunt
Description[ | ]
This Martini-Henry IC1 features a mechanism carrying five extra cartridges in addition to the one in the rifle's chamber which allows the wielder to replace the spent cartridge in quick succession, transforming the weapon into a makeshift repeating rifle.
Information[ | ]
The Ironside stays in iron sights while cycling the next round, much like Iron EyeTrait, except it does not need this Trait.
The Ironside fires at 32.5rpm while aiming down the sights, which is the same firerate as hipfiring.
With 5 rounds already loaded, it takes 6.4s to load the last bullet.