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Tools are type of items that, next to Consumables each hunter carries in order to help them on their mission. In contrary to consumables they restock for free should you extract safely. Each hunter can carry up to 3 tools by default. This number can be increased by one if Frontiersman is equipped.

Tools[edit | edit source]

Tools table
Tool Cost Bloodline Level Description Additionnal stats
Alert Trip Mine.png Alert trip Mine 45 30 This Portable tripwire Mine releases firecrackers and a small flare, alerting others to its location. Melee 18 Heavy Melee 24
Blank Fire Decoys.png Blank Fire Decoys 10 60 A Decoy that imitates the sound of a gunshot on impact. Useful to distract and confuse enemies. Range 20 Melee 6
Heavy Melee 12 Capacity 10
Concertina Trip Mine.png Concertina Trip Mine 90 82 This Portable tripwire Mine deploys a small concertina bundle. perfect for blocking doors and windows Damage 46
Melee 18 Heavy Melee 24
Decoys.png Decoys 4 47 A bag of scrap metal and glass. When thrown the noise can be effectively used to distract or divert enemies. Range 20 Melee 6
Heavy Melee 12 Capacity 12
Dusters.png Dusters 8 7 A row of metal rings worn on the hand in order to increase the damage caused in hand-to-hand combat. Melee 14 Stealth 100
Heavy Melee 30
Electric Lamp.png Electric Lamp 4 1 A battery powered light worn on the shoulder. Increases visibility. No battery limit
First Aid Kit.png First Aid Kit 35 9 A bag of medical supplies that heal 50 HP and also stop bleeding. Can be used three times Melee 18 Heavy Melee 24
Capacity 3
Flare Pistol.png Flare Pistol 20 36 A small pistol for firing flares into the air, illuminating the area. Useful in distracting other hunters or marking your location. Range 30 Damage 40
Control 80 Rate of Fire 10
Reload 50 Melee 20
Stealth 20 Heavy Melee 30
Fusees.png Fusees 10 14 Pack of three handheld railroad flares used for illuminating dark areas and for signalling. Can ignite flammable materials. Range 15 Melee 18
Heavy Melee 24 Capacity 3
Knife.png Knife 12 1 An all-purpose tool and melee weapon. Causes PIERCING damage. Melee 30 Stealth 100
Heavy Melee 46
Quad Derringer.png Quad Derringer 28 62 A small, light pistol that is easy to carry and conceal. Holds four shot. Twelve aditional rounds carried. Range 20 Damage 26
Control 40 Rate of Fire 10
Reload 30 Melee 20
Stealth 20 Heavy Melee 30
Capacity 4/12
Spyglass.png Spyglass 15 12 A monocular optical instrument for seeing things far away as if they were nearby. Melee 18 Heavy Melee 24
Throwing knives.png Throwing Knives 25 24 Silent, but short ranged projectile weapon. Range 10 Damage 38
Melee 22 Stealth 90
Heavy Melee 30 Capacity 6

†: Medkit can be used on yourself or your partner. To use on partner aim at him while standing next to him and use as you would use on yourself

‡: Can also be used to set enemies on fire