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Tools

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Tools are type of items that, next to Consumables each hunter carries in order to help them on their mission. In contrary to consumables they restock for free should you extract safely. Each hunter can carry up to 4 tools by default.

Tools[edit | edit source]

Tools table
Tool Category Cost Unlock Condition Description Additionnal stats
Alert Trip Mines.png Alert trip Mine Deception

60$

Use any 'Deception' Item 15 times This Portable tripwire Mine releases firecrackers and a small flare, alerting others to its location. Comes in a pack of four Melee

13

Heavy Melee

27

Blank Fire Decoys.png Blank Fire Decoys Deception

45$

Use any 'Deception' Item 25 times A decoy that imitates the sound of a gunshot on impact. Useful to distract and confuse enemies Effective Range

20m

Melee

13

Heavy Melee

27

Concertina Trip Mines.png Concertina Trip Mine Tactical Gadgets

90$

Reach Rank 40 This portable tripwire mine deploys a small concertina bundle perfect for blocking doors and windows. Comes in a pack of two. Damage

10

Effective Range

2m

Melee

13

Heavy Melee

27

Decoys.png Decoys Deception

6$

Reach Rank 32 A bag of scrap metal and glass. When thrown the noise can be effectively used to distract or divert enemies. Effective Range {{Item stats|decra}
Melee

13

Heavy Melee

27

Dusters.png Dusters Dusters

15$

Reach Rank 20 A row of metal rings worn on the hand in order to increase the damage caused in hand-to-hand combat. Handling

71%

Melee

31

Heavy Melee

67

Electric Lamp.png Electric Lamp Light

5$

Reach Rank 1 A battery powered light worn on the shoulder. Increases visibility and can be used to blind nearby enemies during night Effect Duration

Unlimited

First Aid Kit.png First Aid Kit First Aid Kit

30$

Reach Rank 1 A bag of medical supplies that heal 50 HP and also stop bleeding. Can be used three times Melee

13

Heavy Melee

27

Flare Pistol.png Flare Pistol Light

36$

Earn 500XP with any 'Light' Item A small pistol for firing flares into the air, illuminating the area. Can ignite flammable materials. Effective Range

35m

Damage

10

Rate of Fire

25rpm

Handing

53%

Reload Speed

5s

Muzzle Velocity

75m/s

Melee

75m/s

Heavy Melee

31

Fusees.png Fusees Light

5$

Extract 2 times with any Item from 'Light' Pack of three handheld railroad flares used for illuminating dark areas and for signalling. Can ignite flammable materials. Effect Duration

300s

Melee

13

Heavy Melee

27

Knife.png Knife Knife

20$

Reach Rank 1 An all-purpose tool and melee weapon that has saved many lives - and taken just as many. Handling

57%

Melee

52

Heavy Melee

105

Quad Derringer.png Quad Derringer Quad Derringer Pistol

30$

Reach Rank 66 A small, light pistol that is easy to carry and conceal. Holds four shot. Twelve aditional rounds carried. Damage

50

Effective Range

26m

Rate of Fire

130rpm

Handling

59%

Reload Speed

30$

Muzzle Velocity

130m/s

Melee

52

Heavy Melee

105

Spyglass.png Spyglass Spyglass

8$

Reach Rank 24 A monocular optical instrument for seeing things far away as if they were nearby. Melee

13

Heavy Melee

27

Throwing Knives.png Throwing Knives Knife

40$

Earn 2500XP with any Knife variant Silent, but short ranged projectile weapon. Thrown knives can be retrieved and re-used. Damage

130

Effective Range

20

Rate of Fire

30rpm

Handling

66%

Reload Speed

0s

Muzzle Velocity

35m/s

Melee

22

Heavy Melee

52

†: Medkit can be used on yourself or your partner. To use on partner aim at him while standing next to him and use as you would use on yourself

‡: Can also be used to set enemies on fire