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Tools

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Tools are type of items that, next to Consumables each hunter carries in order to help them on their mission. In contrary to consumables they restock for free should you extract safely.

Each hunter can carry up to 3 consumables by default. This number can be increased by one if Frontiersman is equipped.

Tools[edit | edit source]

Tools Table
Tool Cost Bloodline Level Description Additionnal Tool Stats
Blank Fire Decoys.png Blank Fire Decoys 10 60 A Decoy that imitates the sound of a gunshot on impact. Useful to distract and confuse enemies. Range 20 Melee 6
Heavy Melee 12 Capacity 10
Decoys.png Decoys 4 47 A bag of scrap metal and glass. When thrown the noise can be effectively used to distract or divert enemies. Range 20 Melee 6
Heavy Melee 12 Capacity 12
Dusters.png Dusters 8 7 A row of metal rings worn on the hand in order to increase the damage caused in hand-to-hand combat. Melee 14 Stealth 100
Heavy Melee 30
Electric Lamp.png Electric Lamp 4 1 A battery powered light worn on the shoulder. Increases visibility. No battery limit
First Aid Kit.png First Aid Kit 35 9 A bag of medical supplies that can be used to treat all types of injury. Can be sed three times. Melee 6 Heavy Melee 12
Capacity 3
Flare Pistol.png Flare Pistol 20 36 A small pistol for firing flares into the air, illuminating the area. Useful in distracting other hunters or marking your location. Range 30 Damage 40
Control 80 Rate of Fire 10
Reload Speed 50 Melee 6
Stealth 20 Heavy Melee 12
Capacity 1/2
Fusees.png Fusees 10 14 Pack of three handheld railroad flares used for illuminating dark areas and for signalling. Can ignite flammable materials. Range 15 Melee 6
Heavy Melee 12 Capacity 3
Knife.png Knife 12 1 An all-purpose tool and melee weapon. Causes PIERCING damage. Melee 18 Stealth 100
Heavy Melee 42
Quad Derringer.png Quad Derringer 28 62 A small, light pistol that is easy to carry and conceal. Holds four shots. Twelve additional rounds carried. Range 20 Damage 26
Control 40 Rate of Fire 10
Reload Speed 30 Melee 6
Stealth 20 Heavy Melee 12
Capacity 4/12
Spyglass.png Spyglass 15 12 A monocular optical instrument for seeing things far away as if they were nearby. Melee 6 Heavy Melee 12
Throwing knives.png Throwing Knives 25 24 Silent, but short ranged projectile weapon. Range 10 Damage 38
Melee 12 Stealth 90
Heavy Melee 28 Capacity 6

†: Medkit can be used on yourself or your partner. To use on partner aim at him while standing next to him and use as you would use on yourself

‡: Can also be used to set enemies on fire