Traits

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Traits grant passive bonuses to Hunters who possess them. They can be purchased as upgrades for hunters who advance in levels though earning XP in-game and may already be present on ones who are available for recruitment. A player's Bloodline Rank determines which ones are accessible when upgrading a hunter, while the hunter's tier determines which ones might be rolled during recruitment.

Traits[edit | edit source]

Cost Rank Name Icon Description
4 1 Conduit Conduit.png Get a health boost when picking up a clue.
4 1 Greyhound Greyhound.png Sprint at full speed for a longer duration.
3 1 Packmule Packmule.png Carry an additional consumable.
3 2 Hornskin Hornskin.png Reduce damage taken from blunt melee by 25%.
3 5 Determination Determination.png Stamina recovery starts sooner.
3 7 Iron Repeater Iron Repeater.png Remain in iron sights after firing a shot while using lever action rifles.
4 9 Resilience Resilience.png Get revived with upto 100 Health
4 13 Bolt Thrower Bolt Thrower.png Reduced reload time for crossbows.
2 15 Salveskin Salveskin.png Health chunks damaged by fire heal faster to their full amount.
7 17 Fanning Fanning.png Faster rate-of-fire when using 1-handed single-action pistols.
4 19 Ghoul Ghoul.png Receive 50 Health when you loot a dead Hunter.
2 21 Gator Legs Gator Legs.png Consume less stamina when wading in deep water.
4 23 Deadeye Scopesmith Deadeye Scopesmith.png Remain in scope view after firing a shot while using any weapon with a short scope (Deadeye variants).
7 25 Silent Killer Silent Killer.png Reduces the sound you make when performing melee attacks.
3 27 Lightfoot Lightfoot.png Vault, jump, fall, and climb ladders silently.
3 29 Physician Physician.png Reduce the time needed to bandage.
4 31 Steady Aim Steady Aim.png Weapon sway gradually lessens when you're looking through the scope of a rifle.
2 33 Steady Hand Steady Hand.png Weapon sway gradually lessens when you're looking through the scope of a pistol.
2 35 Marksman Scopesmith Marksman Scopesmith.png Remain in scope view after firing a shot while using any weapon with a medium scope (Marksman variants).
5 37 Bloodless Bloodless.png Receive half damage from bleeding over time.
3 39 Frontiersman Frontiersman.png Carry an additional tool.
5 41 Beastface Beastface.png Reduced reaction range of animals (doesn't affect monsters like Hellhounds).
1 43 Decoy Supply Decoy Supply.png Restock Decoys from ammo crates.
2 45 Tomahawk Tomahawk.png Hammers and axes found in the world can be thrown.
3 47 Iron Sharpshooter Iron Sharpshooter.png Remain in iron sights after firing a shot while using bolt-action rifles.
2 49 Bolt Seer Bolt Seer.png Bolts and throwing knives are highlighted in Dark Sight for better visibility.
8 51 Quartermaster Quartermaster.png Can equip a medium slot weapon in addition to a large slot weapon.
4 53 Mithridatist Mithridatist.png Halves poison duration.
6 55 Pitcher Pitcher.png Increased throwing range for all items using the aim helper.
6 57 Bulletgrubber Bulletgrubber.png Recover unfired round when performing partial reload (applies to Specter, Mosin-Nagant, and Dolch 96 variants).
3 59 Poacher Poacher.png Place and disarm traps quietly.
2 61 Dauntless Dauntless.png Thrown explosives can be defused when interacting with them.
1 63 Kiteskin Kiteskin.png Reduce damage from falling by 50%.
2 65 Iron Devastator Iron Devastator.png Remain in iron sights between shots using pump-action shotguns.
3 71 Vulture Vulture.png Always be able to loot dead Hunters, even after they have been looted by other players.
8 73 Doctor Doctor.png Doubles the amount of Health restored by First Aid Kits.
3 77 Sniper Scopesmith Sniper Scopesmith.png Remain in scope view after firing a shot while using any weapon with a long scope (Sniper variants).
1 85 Adrenaline Adrenaline.png Instantly start regenerating Stamina while your Health is critically low.
2 87 Vigilant Vigilant.png Nearby traps are highlighted in Dark Sight.
2 89 Bulwark Bulwark.png Reduce the damage from explosions and Bomb Lance harpoon attacks by 25%