Conditions are negative effects that affect hunters and deal damage over time until mitigated. Currently there are 3 conditions: burning, bleeding and poison.
Burning
Sources of burning
- Sources of fire (bonefires, burning objects, burning ground after throwing a lantern or fire bomb)
- Fuel barrel
- Lantern
- Lamp
- Fire Bomb
- Hellfire Bomb
- Liquid Fire Bomb
- Butcher's attacks
- Grunt with torch
Gallery
- Health bar burning.PNG
Health bar when hunter is burning
Bleeding
Sources of bleeding
- Concertina Bomb
- Shotguns in close range
- Heavy attacks with weapon with talon attachment
- Melee attacks with weapon with hatchet attachment
- Light melee attack with Cavalry Saber
- Crossbow
- Crossbow Shotbolt
- Hand Crossbow
- Machete
- Combat Axe
- Frag Bomb
- Grunt with cleaver melee attacks
- Hellhound
- Bear Trap
Gallery
- Health bar bleeding.PNG
Health bar during bleeding
Poison
Poison makes your vision blurred with a green tint. Contrary to other conditions, it disappears on its own after 10 seconds. It also doesn't deal additional damage if a hunter moves away from the source of this condition. It can be mitigated faster by using Antidote Shot, which will also prevent further poisoning (visual effect and health loss) for limited time.
Sources of poison
- Hive (swarm of insects that she launches)
- Hive Bomb (swarm of insects that is left after glass breaks)
- Poison Bomb
- Hive Barrel
- Spider's spit
- Leech
Gallery
- Health bar 2-3 poisoned.PNG
Health bar while poisoned