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Decoys[ | ]

Decoys
Decoys
Statistics
Category
Tool
Cost
$6
Quantity
12
Damage
20
Throw Range
22m
Melee Damage
13
Heavy Melee Damage
27
Attribute
Attribute NoiseThrowable icon
Melee Damage type
Melee
blunt Melee blunt icon
Heavy Melee
blunt Hmelee blunt icon

Description[ | ]

A bag of scrap metal and glass. When thrown the noise can be effectively used to distract or divert enemies.

Informations[ | ]

  • Decoys can be used to redirect AI. This can be helpful to either clear path the AI is patrolling, allowing you to sneak up on AI from behind for a melee kill (usually used on Grunts) or to lead AI towards an enemy player nearby.
  • Decoys are capable of triggering crows, which can be used to mislead enemy players on your direction of approach.
  • Decoys are also capable of destroying lamps that are scattered around the map, thus they can be used to easily clear dog/chicken cages without creating a loud sound.
  • Decoy Supply - Restock Decoys from ammo crates.
  • With the Trait Frontiersman the player starts with 13 decoys.

Book of Weapons[ | ]

Alert Trip Mine[ | ]

Alert Trip Mine
Alert Trip Mines
Statistics
Category
Tool
Cost
$30
Unlock Condition
Reach Rank 35
Quantity
4
Damage
10
Melee Damage
13
Heavy Melee Damage
27
Attribute
Attribute LightFireNoisePlaceable icon
Melee Damage type
Melee
blunt Melee blunt icon
Heavy Melee
blunt Hmelee blunt icon

Description[ | ]

This portable tripwire mine releases firecrackers and a small flare, alerting others to its location. Comes in a pack of four.

Informations[ | ]

  • The Alert Trip Mine can instantly explode red and yellow barrels.
  • With the Trait Frontiersman the player starts with 5 Alert Trip Mines.

Gallery[ | ]

Book of Weapons[ | ]

Chaos Bomb[ | ]

Chaos Bomb
Chaos Bomb
Statistics
Category
Consumable
Cost
$15
Unlock Condition
Reach Rank 31
Damage
13
Throw Range
22m
Fuse Timer
8s
Melee Damage
13
Heavy Melee Damage
27
Attribute
Attribute NoiseThrowable icon
Melee Damage type
Melee
blunt Melee blunt icon
Heavy Melee
blunt Hmelee blunt icon

Description[ | ]

Set of firecrackers that can be used to temporarily distract nearby enemies. Duration of about 30 seconds.

Informations[ | ]

  • Pitcher - Increased throwing range for all items using the aim helper.

Book of Weapons[ | ]



Blank Fire Decoys[ | ]

Blank Fire Decoys
Blank Fire Decoys
Statistics
Category
Tool
Cost
$45
Unlock Condition
Reach Rank 52
Damage
20
Throw Range
22m
Melee Damage
13
Heavy Melee Damage
27
Attribute
Attribute NoiseThrowable icon
Melee Damage type
Melee
blunt Melee blunt icon
Heavy Melee
blunt Hmelee blunt icon

Description[ | ]

A decoy that imitates the sound of a gunshot on impact. Useful to distract and confuse enemies.

Informations[ | ]

  • Decoys can be used to redirect AI. This can be helpful to either clear path the AI is patrolling, allowing you to sneak up on AI from behind for a melee kill (usually used on Grunts) or to lead AI towards an enemy player nearby.
  • Decoys are capable of triggering crows, which can be used to mislead enemy players on your direction of approach.
  • Blank Fire Decoys are capable to instantly explode red and yellow barrels. Especially usefully against Armored, Hellhounds and Hives, as they will be drawn towards the exploding barrel when in earshot of the decoy.
  • Decoys are also capable of destroying lamps that are scattered around the map, thus they can be used to easily clear dog/chicken cages without creating a loud sound.
  • Decoy Supply - Restock Decoys from ammo crates.
  • With the Trait Frontiersman the player starts with 7 Blank Fire Decoys

Gallery[ | ]

Book of Weapons[ | ]

Decoy Fuses[ | ]

Decoy Fuses
Decoy fuses
Statistics
Category
Tool
Cost
$30
Unlock Condition
Reach Rank 52
Quantity
3
Damage
40
Throw Range
22m
Fuse Timer
6s
Melee Damage
13
Heavy Melee Damage
27
Attribute
Attribute NoiseThrowable icon
Melee Damage type
Melee
blunt Melee blunt icon
Heavy Melee
blunt Hmelee blunt icon

Description[ | ]

Pack of decoy fuses that can be used to breach closed doors and window shutters. It can also imitate the behavior of a lit bomb and can fool your enemies in clearing a space.

Informations[ | ]

  • Simulates the sound of a Dynamite fuse.
  • With the Trait Frontiersman the player starts with 4 Decoy Fuses.
  • With the Trait Pitcher the player starts throw them further.

Gallery[ | ]

Book of Weapons[ | ]

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