Hunt: Showdown Wiki
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There are currently 2 game modes in Hunt: Showdown - Bounty Hunt and Quickplay

Game modes

Bounty Hunt

Bounty hunt

In this mode players recruit hunters and gear them up to take on contracts. Each contract can target one or two boss monsters, which can be found on one of the maps. To find the monster they must either stumble upon them or narrow down their location by investigating clues. After finding them they must be killed and banished, which allows hunters to pick up their bounty, that can be delivered to contract givers in exchange for money and experience.

In game description

  • Fight as solo, in duo or in trios.
  • Recruit and equip your hunters.
  • Find three Clues to locate the target(s).
  • Kill the target(s) and extract the Bounty.
  • Play safe or risk everything.
  • It can be queue against duos or trios (no solo only mode possible).
  • If in a trio you can only queue against trios.
  • As a solo or a duo you can queue against duos or trios.

Bounty in Bounty Hunt

The bounty is the objective the players are trying to extract from the mission. When the boss is being banished at the end of the process the boss releases two bounty tokens.





Quickplay

Quickplay

In this mode free hunter is provided to each player. Player can choose look of the hunter (withing the tiers available to his bloodline level) and weapon type (pistol, shotgun, melee, random), which will be randomly chosen from a pool of low grade variants.

The hunters are damned, and must be saved by acquiring Wellspring before the time runs out. To find it they must activate Rifts or earn it from a body of another hunter that got it first. Only one hunter can survive, provided he possesses the Wellspring when the time runs out or all other hunters perishes. Surviving hunter may then by recruited for free with all earned items and traits.


In game description

  • Solo only, get a free Hunter.
  • Your Hunter is a damned soul.
  • Scavenge for better weapons.
  • Find four Rifts to activate the Wellspring.
  • Each time to close a rift, you will be awarded a randomly selected trait.
  • Absorb its energy to save your soul.
  • If you kill another hunter while you have Wellspring actived on you, you jump ahead by 25 points.
  • If you kill the player with Wellspring you get the new Wellspring.
  • If the Wellspring dies to AI or trades with someone else the wellspring is on his dead body and has to be picked up manually like a bounty.
  • Only one hunter can survive, provided he possesses the Wellspring when the time runs out or all other hunters perishes.
  • The winner will keep the hunter and all his weapons, equipment, traits and upgrade points (but all weapons and equipment are marked as contraband and cannot be sold for money).
  • If you die, you can still spectate the match and switch freely between all remaining players - and learn from them.
  • Hunters acquired through Quickplay can be recruited from a special tab on the recruitment page for game mode Bounty Hunt.
  • When the four slots of won soul survivers hunters is full but you win another one the older (furthest left one) gets deleted and the new one gets added

Gallery


Trivia

  • Quickplay was first introduced on test server on 5.12.2018 with test patch 4.0
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