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Hunt: Showdown Wiki
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Update 1.2
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Update 1.2
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==BUG FIXES== ====General==== *Fixed a bug that caused Tier 2 hunters to be available in place of Tier 3 Hunters in instances where only Tier 3 hunters should be available. *Fixed a bug that resulted in the Chaos Bomb audio persisting after being defused with the dauntless trait. *Fixed a bug that resulted in not being able to retrieve Crossbow bolts and Throwing Knives when thrown/shot at certain objects. (e.g Flares, etc) *In instances where a player becomes stuck in the “searching for servers” state, the client will now cancel the matchmaking request instead of sticking indefinitely. *Fixed a number of minor localization issues. ====AI==== *Fixed a bug that caused AI to not correctly respond to stimuli produced at long range. *Fixed an issue that caused AI to become stuck when walking close to certain objects (Barrels, generators). *Fixed an issue that caused AI to become stuck when they were disrupted from their normal navigation paths. *Fixed a bug that caused Grunts to teleport to feeding positions upon spawning. *Fixed a bug that would cause the Meathead to become stuck and flicker in instances where they have fallen from a bridge (and other similar areas). *Fixed a bug that caused the Meathead to become stuck if he performed a charged attack that took them outside of their normal navigation paths. *Fixed an issue with the animation that occurs when leeches are spawned. *Fixed a bug that could result in a crash when the Immolator or Armored were trying to navigate through doors. *Fixed a bug that resulted in the Armored not attacking when very close to a player. *Fixed a bug that caused AI near active generators to ignore the player and face all in one direction *Fixed a bug that would cause the Spider to walk backwards when switching targets during frenzy mode. *Fixed a bug that could cause the Spider to jump the player multiple times in a row. ====Gameplay==== *Fixed the aim sensitivity settings for scoped Springfield and Marksman variants. *Item Box: Fixed a bug that could result in receiving 3 consumables with one interaction. *Item Box: Fixed an issue that caused the UI notification to not appear when receiving a new consumable. *Item Box: Fixed a bug that could remove the consumable Ammo Box when interacting with the Item Box. *Item Box: Fixed an edge case where the Packmule trait would only provide one item even when it is possible to replenish 2. *Tutorial: Fixed a bug that caused the bleeding audio to persist after respawning if player was also poisoned at the time of death *Looted consumables are now correctly listed as contraband items. *Choke Bomb: Players did not receive the correct camera aim punch while coughing. *Fixed a number of client and server crashes. *Fixed an issue that prevented Players from playing the tutorial missions while the game is in Maintenance mode. *Fixed a bug that prevented players from interacting with special ammo packs while reloading. *Fixed an issue that prevented lanterns from exploding instantly when throwing them while on fire. *Fixed a bug that resulted in tools and consumables floating in the air. *Fixed issue with tool pickup in quickplay when already owning same items. *Fixed a bug that caused the Pitch Fork to be stuck in the ground vertically. ====Animation==== *Fixed a broken Hunter animation when entering the ladder climbing animation in specific circumstances. *Fixed some animation issues when reloading the Bornheim. *Fixed an issue where the camera snapped to a different direction after reviving a Hunter. *Fixed a number of other minor animation issues. ====Audio==== *Tentative fix for a bug that caused stuck breathing audio in specific circumstances. ====World==== *Fixed a bug that would cause the clones of the Assassin to become stuck in a side room inside Fort Carmick. *Fixed an issue that caused the Assassin to die in spots that were inaccessible to players. *Fixed an issue that caused the building at Lawson Station to not be visible over long distances. *Fixed an issue that caused performance drops while navigating through compounds. ====UI==== *Fixed a bug that caused the Underdog bonus to be incorrectly displayed in the match summary screen. *Fixed a bug that caused the Boss’ health bar to appear full briefly after the boss has been killed. *Fixed a bug that resulted in the Steam overlay not appearing when trying to purchase the “Last Gust” DLC legendary weapon. *Fixed a bug that caused Bloodline rewards and challenges to not be displayed. *Fixed a number of bugs that occurred when using the weapon sorting filters. *Fixed a number of minor issues with the Equipment screen. *Fixed a bug that resulted in being unable to clean dirty weapons while they are equipped to a Hunter. *Fixed an issue that resulted in Muted players becoming "visually" unmuted when a new player were entering the communication range. *Fixed a bug that resulted in the banishment counter showing 100% for some players, regardless of the percentage that has been completed. *Fixed a bug that would cause the inspection screen to persist while inspecting someone that leaves the party. *Fixed a bug that caused tools and consumable to be incorrectly sorted in the equipment selection screen in the Roster tab. *Fixed an issue that caused traits to be displayed bigger than the black background when a hunter has less than 6 traits assigned to them. *Fixed a number of bugs relating to the 3D weapon viewer. *Fixed a bug that could cause a player to be kicked from the legendary tab with certain interactions. *Fixed a bug that caused the “Your body is burning” message to flicker when the player is fully dead and is then burned. *Fixed a bug that showed the incorrect loadouts for other team members while in a team of 3. *Fixed a bug that resulted in deaths from an oil pool not displaying the correct information on the death screen. *Fixed an issue where dying to an enemy that is no longer in the game would show an incorrect death screen. *Fixed an issue where dying to an explosive barrel would result in being killed by the Spider on the death screen. *Fixed a rare bug that allowed the kill view option to be available after being killed by an AI. *Fixed a rare bug that allowed a player to press the button to spectate even though there were no available targets to spectate. *Fixed a bug that caused the tutorial hints to continue to be displayed while waiting for the mission to fully load. *Fixed an issue that could cause the 'Back to Lobby' button to change to the 'Start Training' button when canceling the matchmaking. *Fixed an issue that could cause the last partner(s) in last match screen to be displayed with "Invalid username", after restarting the client. *Fixed an issue that prevented you from clicking the the “Allow Teams of Three” Button after going to another UI tab or leaving group if random partner search was set to teams of 3. *Fixed an issue that caused the Hunt dollars and XP icon on summary screen to be missing textures. *Fixed an issue that could cause the equipment and upgrades screen to show a plus symbol even though no new items are available upon starting a new mission (disappears after playing a mission). *Fixed a bug that resulted in the Contract Status accolade to not appear at all in summary screen if you did not extract with a bounty token. *Fixed a bug that caused the Book of Weapons item unlock popup to repeat after every Training session if an item was unlocked in the last normal mission before playing the tutorial. *Fixed a bug that caused the Summary screen to show XP gains before displaying the correct value after a mission.
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