Hunt: Showdown Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Hunt: Showdown Wiki
347
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Update 2.5
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Update 2.5
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==General Updates== ===Gunplay=== *All Compact Bullets **Slightly more damage when hitting the arms and legs of a Hunter **Reduced ammo per pick-up from supply boxes (same percentage level as medium, long and shells now)<br/>(Affected weapons: All Winfields, all Nagant revolvers (incl. Silencer variant) and the Caldwell Conversion revolver (incl. Chain Pistol variant) *Crown & King Auto-5 **Extra ammo reduced from 12 to 6 shells *Caldwell Conversion Uppercut **Extra ammo reduced from 12 to 9 long bullets *Mosin Nagant M1891 Avtomat **Magazine ammo reduced from 20 to 15 long bullets **Extra ammo reduced from 10 to 0 long bullets *Dolch 96 and Dolch 96 Precision **Extra ammo reduced from 10 to 5 medium bullets **Slight increase of recoil and delay between shots *Vetterli 71 Karabiner **Extra ammo reduced from 19 to 13 medium bullets **Reload loop is now 25% faster *Specter 1882 and Bayonet version **Extra ammo reduced from 12 to 10 shells **Slight increase of recoil *Specter 1882 Compact **Extra ammo reduced from 12 to 8 shells **Drastic increase of recoil *Romero 77 **Slight increase of recoil *Romero 77 Handcannon and Hatchet variant **Extra ammo reduced from 12 to 10 shells **Slight increase of recoil *Caldwell Rival 78 **Extra ammo reduced from 12 to 8 shells **Slight increase of recoil *Caldwell Rival 78 Handcannon **Extra ammo reduced from 12 to 6 shells **Drastic increase of recoil *Explosive Crossbow **Direct hit to upper torso or head will now kill enemy hunters. *Machete **Slight melee damage reduction **Changes made to the pose for charged melee attacks, to no longer cover the torso with the arm to absorb damage. '''''Developer Notes:''''' Even if a weapon has 0 extra bullets, the moment the player fires bullets, the empty space is dynamically added to the extra ammo pool. So if you have an Avtomat now, having fired 6 rounds off your 15 round magazine, means you can pick up (up-to) 6 extra rounds. The moment you reload them into your gun, the extra ammo pool will shrink again until it reaches 0. Being an early access game, Hunt: Showdown is still changing constantly with every new feature and update, and will continue to do so in the future. Sometimes, the full extent or some of these changes will only really show across multiple updates, each introducing a small part of it. Please bear with us as we are trying to make this the best experience for both new players and veterans alike. With every update you can always help us in the development of Hunt: Showdown by going on the test server to try the latest changes out for yourself! Thank you for all your ongoing support and precious feedback! ===Price changes=== *Hand Crossbow from $210 to $110 *Hand Crossbow poison from $240 to $115 *Nagant M1895 Officer Carbine from $86 to $35 *Crossbow from $280 to $180 *Crossbow Explosive from $400 to $290 *Crossbow Shotbolt from $305 to $220 *Mosin-Nagant M1891 Avtomat reduced from $1800 to $1500 *Cavalry Saber increased from $22 to $28 *Crown & King Auto-5 from $266 to $466 ===Trainee mode=== *Safety net added for new players to help them learn the game. *In the first 15 ranks (excluding prestige) your hunters won’t be lost when they get killed in a mission. Instead the dead hunters get reset to the pre-mission status including all gear and health.
Summary:
Please note that all contributions to the Hunt: Showdown Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab