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Hunt: Showdown Wiki
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Update 5.0
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Update 5.0
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===World=== *General **The search-lights are now adjustable in Lawson Delta **Breakable branches have been added to Lawson Delta **Anti-camping layout and location changes on both maps ***Stillwater Bayou church towers and elevated vantage points of Lawson Delta have been adjusted **AI propagation consistency pass on Lawson Delta **Additional spots where supply stations can be found **All Times of Day have been added to both maps now ***Lawson Delta now also features Fog and Golden daytime ***Stillwater Bayou now also features Neutral daytime **Hunting towers have interactive shutters now for better cover and they now allow players to escape without using the ladder **Implemented additional set dressing and level theming in Lawson Delta. *Animal Traps **Performance optimizations **Reworked how player actions factor into their escalation: ***Players should be aware of their proximity and speed as ways to escalate: the closer and faster you move around them, the earlier they will escalate ***Crouching however, is generally considered safe until you get really close. ***Players can now safely stand up (not moving) to aim over cover and sit back down again without the risk of escalating. **Reworked how sounds (predominantly gunshots) are evaluated: ***The weapon type heavily influences the distance and the number of shots you can safely fire without escalating. ***For example: A pistol shot at 15 meters might have the same effect as a shotgun shot at 30 meters. With smaller calibers, it can take several shots to eventually escalate them. **Horses became tougher: ***Horses have health now which means only a few weapons can kill them with one shot to the body ***Shots to the head or neck, however, will still be considered an instant kill (includes throwing knifes). **Horses are more calm by default: ***Horses stay in a silent idle state as long as no escalating factors are present (players that are not crouched, gunshots, etc.) making it easier to sneak past them. ***This is a compensation for the health changes mentioned above. Neutralizing a horse is no longer the only viable option to avoid escalating it. '''Developer Note: ''' Overall, we are happy with the place our animals occupy in Hunt and the gameplay they provoke. However, we identified a few circumstances where they could escalate accidentally even though players were aware of them. With our new implementation we try to emphasize their role as passive threats. Players should be more comfortable when actively trying to avoid them. On the flip side they will escalate more easily when ignored or handled carelessly. The balancing of the animals is an ongoing process. Feel free to give feedback on how they should react to players.
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